Project contribution: 3D modeling, design, texturing, lighting, rendering, post production
Project software: 3DS Max, V-ray, Photoshop
I am a 3D visualization artist specializing in architectural rendering. I have been based out of San Francisco California since 2014, however I am originally from Milwaukee Wisconsin. While attending architecture school I was told by my professor that 3DS Max was difficult to learn. I took this as a challenge and spent my free time teaching myself to use the software. While working for architecture and interior design firms I volunteered to produce renderings at every chance I got. This evolved to working for creative agencies where rendering became my primary focus. Below is my demo reel and personal projects showcasing a architecture school projects envisioned as a physical model in a maker space.